How to Create Animated Signs in Nuke for Matte Painting

Here is a little trick for doing Animated signs in Nuke for city matte paintings at night. It is very easy. You can bash out a bunch of different signs and get them animated in Nuke very quickly.

signOpenGL

This is what your animated sign cards look like in Nuke after you are all done.

Tags:
Continue reading
6084 Hits
0 Comments

Getting Multi Patch OBJs Working in Nuke for MARI

I made a post named "Nuke/MARI Bridge Multi Patch Gadget" a while ago. In that post I did not give a real indepth explanation how the multi patches or the gadget works and how to use it. So I wanted to make this follow up post and video more fully cover the subject. I often use multi patch (or UDIMS) in Nuke for Matte Painting. It is also the workflow I use when working with MARI. I believe that the Foundry

Tags:
Continue reading
4083 Hits
0 Comments

Animated Cars in Nuke for Matte Paintings

LEVEL: ADVANCED

This is just a neat trick to bring a little life into urban night matte paintings. I think this highlights how things can be way over thought and often the more simple solution is often the more elegant one. So if it ever comes up "how are we going to do cars." and their solution is "let's get our high res cars in there and light them, and do a overnight render." You can say "there is a better way!"

carMayaFront

Tags:
Continue reading
4454 Hits
0 Comments

Log In / Out