• Matte Painting in Houdini

    This landscape of ancient Babylon was laid out, lit, rendered and then projected back on itself for the 3D arial camera move. Houdini is a very powerful tool when creating huge Matte Painted Environments.
    See How it was Done

  • Matte Painted
    Lightcraft Environments

    Concept Art, Set Design, Lightcraft Environments and Final Shot Work--It makes sense for Matte Painters to be involved from the very beginning of a Production and then on to the very end. Lightcraft is a powerful way to carry the vision of a concept through the whole of a production. See how Lightcraft is revolutionizing Matte Painting.

    Learn How

  • Matte Painting In Cinefex

    My Matte Paintings are featured in this Cinefex Magazine along with a new Matte Painting process that a colleague and I developed for creating really efficient set extensions using the Maxwell Renderer.

    Learn More

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About Garrett Fry

Garrett Fry is a technically minded creative artist, Digital Matte Painter and Concept Artist in the Film Industry.

Garrett has a passion for finding technical solutions in matte painting and believes himself to be an innovator in new matte painting techniques. On feature films Garrett has filled several roles such as:

Matte Painting and Environment Lead: Garrett has managed teams up to 20+ artists to create asset builds, schedual work, bid shots, manage prioirites and run dailies sessions.

Matte Painting and Environment Trainer: Garrett has worked with MPC to create a 3DDMP Academy Curriculum and has taught Matte Painting and Environment TD MPC Academy Courses.

Matte Painting Technical Lead: Garrett oversaw and established the matte painting work flow, pipeline and department tools. I conducted training sessions for matte painters and advised the VFX Supervisor how to technically approach matte painting shots.

Painting Sequence Lead: Garrett was responsible for the overall look of matte painting sequences and supervised the efforts of junior artists and artists from other departments in completion of matte shots and/or matte elements.

Senior Matte Painter: Garrett created stereo matte shots from start to finish, everything from concept, to CG, to paint, to 2.5D/3D projections, to compositing--using Photoshop, Maya, 3DS Max, MARI and Nuke.




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  • Garrett was key to the success of a challenging four-month, intensive Matte Painting and Environments training program at MPC.
    Matthew Hanger Training Manager MPC, Montreal
  • Garrettt is very detail oriented, organized and works collaboratively​ with the team. He is definitely a leader rather than a follower. In addition he has a wide range of technical and artistic skills he utilizes naturally and he has proven his leadership ability day by day by keeping together a fresh team of new starters and tutoring them into the company's pipeline.
    Marcell Nagy Environment Supervisor MPC, Montreal
  • Garrett was the tutor and the leader of our new Academy Project. With his great leadership, the project was a big success. He works hard and is dedicated--​a great artist and a perfect team leader.
    Attila Szalma Head of 3D Digital Matte Painting MPC, Montreal
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Latest from "Matte Painting For Filmmakers"

  • image Matte Painting for Filmmakers Project has released a new in depth course on Camera Projections for Matte Painters and Environment Artists.
    Watch Trailer

    Camera Projection Boot Camp

  • image Matte Painting for Filmmakers has been completely rebuilt, has a new look and will be offering the very best Matte Painting courses soon.
    Watch Now

    MP4FM has a New Site!

  • image Matte Painting’s versatility gives them the ability to effectively connect several places in a pipeline.
    Watch Now

    Matte Painting Pipeline

  • image A Matte Painter’s workflow and tools change based on the needs of a shot or environment.
    Watch Now

    Matte Painting Workflows

  • image Subscribe on MP4FM.com or Youtube to get notified when released.
    Go To MP4FM

    More Coming Soon

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  • Gnomon Workshop Training Course

    poster gatsby


    Garrett Fry demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting and compositing.
    Learn More
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From the Blog

  • Basic Maya Multi Projection Setup for Matte Painting +

      Here is the scene in Maya. On the left is a UVed obj that I based the projections from. Read More
  • Basic Nuke Multi Projection Setup for Matte Painting +

      I chose this column as a subject for several reasons. First, it shows that matte painting is not limited Read More
  • Nuke Tree Tool Gadget for Randomizing Tree Cards +

      Here is the properties tab and a list of features: Animated Tree [list class="bullet-5"][li]Can use a single animated tree sequence[/li] Read More
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