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Animation

Animation

3D Matte Painter & Environment Artist

Animation

3D Matte Painter & Environment Artist

I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.

Watch Animation Demo Reel


Skill Set

Concept Art
3D Modeling
Texturing
Layout/Set Dressing
Lighting
Rendering
Matte Painting
Camera Projection
Compositing

Film Studio Role
RWBY 9 (2021) Rooster Teeth/Warner Brothers Lead 3D Digital Matte Painter
RWBY 8 (2021) Rooster Teeth/Warner Brothers Lead 3D Digital Matte Painter
The Adventures of Tintin (2012) Weta Digital Senior 3D Digital Matte Painter
Mars Needs Moms! (2011) ImageMovers Digital 3D Digital Matte Painting Sequence Lead
Disney’s A Christmas Carol (2009) ImageMovers Digital 3D Digital Matte Painting Sequence Lead
  • Erin Collins Butler
    Art Department Production Manager - Image Movers Digital

    Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
  • Glenn Cotter
    Matte Painting Supervisor

    Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.
  • Brian Flora
    Art Director

    Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.

Read more …Animation

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Training

Training

3D Matte Painting & Environment Artist Trainer

Training

3D Matte Painting & Environment Artist Trainer

I’m an entertainment industry artist trainer and senior L&D leader with over a decade of experience guiding emerging talent across six major studios. I’ve led everything from hands-on skills development to the creation and delivery of global training strategies across multiple world-class entertainment brands.
I’m an entertainment industry artist trainer and senior L&D leader with over a decade of experience guiding emerging talent across six major studios. I’ve led everything from hands-on skills development to the creation and delivery of global training strategies across multiple world-class entertainment brands.

Visit Garrett's Full L&D Portfolio


Skill Set
3DDMP & Environments Trainer
Strategy & Org Development
Leadership & Talent Dev
Learning Platform Developer
Instructional Design
Curriculum Design
Government Compliance
LMS Administrator
Studio Date Role
Technicolor Group (MPC, Mirkos, Mill, Games) 2023-2025 Director, Global Learning & Organizational Development
MPC VFX 2021-2023 Global Head of Learning & Talent Development
Framestore 2021-2022 Lead Launchpad Pro 3DDMP & Env Trainer
VFX Horde 2018-2021 Founder, Program Director & Instructor
MPC VFX 2015-2018 Lead Academy 3DDMP & Env Trainer
Gnomon Workshop 2015 3DDMP Course Title Creator
  • Matthew Hanger
    Training Manager MPC, Montreal

    Garrett was key to the success of a challenging four-month, intensive Matte Painting and Environments training program at MPC.
  • Marcell Nagy
    Environment Supervisor MPC, Montreal

    Garrett has a wide range of technical and artistic skills he utilizes naturally and he has proven his leadership ability day by day by keeping together a fresh team of new starters and tutoring them into the company's pipeline.
  • Attila Szalma
    Head of 3D Digital Matte Painting MPC, Montreal

    Garrett was the tutor and the leader of our new Academy Project. With his great leadership, the project was a big success. He works hard and is dedicated--​a great artist and a perfect team leader.

2015-2018

Filling the Gap Between University and Industry
Filling the Gap Between University and Industry
As Lead Academy Trainer, I created and led MPC’s immersive 16-week onboarding program designed to bridge academic learning with professional VFX production. Directed hands-on, production-simulated training that integrated mentorship, live dailies, and feedback from industry professionals to cultivate technical and artistic proficiency in environment and matte painting artists.

Training Recruitment

Discovering New Talent

In addition to developing and leading the 3DDMP and Environments MPC Academy, I was responsible for recruiting its participants. I conducted university visits and promotional webinars to identify and attract emerging artists, introducing them to the opportunities available through the program.

I personally interviewed applicants, evaluated their portfolios, and selected candidates for consideration. Final recommendations were then presented to the Heads of Department for approval, ensuring that each cohort comprised talented, motivated artists ready to succeed in a professional studio environment.

Student Demo Reel

Real Training Results

In the MPC Academy, my goal was to create a studio-simulated training experince where each artist works on their own shots and assets, following real production workflows with daily reviews and rounds.  At the end of the program, the artists’ work was compiled into a demo reel showcasing their work.

The reel was reviewed by 38 VFX professionals from 15 major studios, including ILM, Weta Digital, Fuel FX, Imagine Engine and Walt Disney. Every reviewer said they would interview these artists, confirming the Academy’s success in preparing them for junior-level roles in the industry.

Fully Remote Studio Onboarding

Shaping Future Talent Through Strucutred Training
Shaping Future Talent Through Strucutred Training
Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—bridging academic gaps and building production-ready skills.
Framestore Launchpad Pro is a fully remote, 10-week onboarding program designed to bridge the gap between university education and studio expectations for junior Environment and 3DDMP artists. Developed and delivered by VFX Horde in close collaboration with Framestore’s Heads of Department, the program combined custom-built training content, VFX Horde’s proprietary courses and assets, and real-world pipeline experience. Through hands-on tasks, project-based learning, and a tailored LMS environment, Launchpad Pro equipped trainees with the technical, artistic, and professional skills needed for immediate integration into Framestore’s global teams.

  • Learning Management System

    A central platform for structured learning paths, content access, and progress tracking—everything in one place.
  • Hybrid Curriculum

    Combined VFX Horde courses, Framestore-specific modules, and personalized third-party gap training for a well-rounded learning experience.
  • Live Instruction

    Scheduled demos, walkthroughs, and dailies provided real-time feedback and direct access to expert guidance.
  • Engagement

    Weekly classic film nights offered creative inspiration and community bonding outside structured training hours.
  • Performance Evaluation

    Trainees were assessed on skills, speed, attitude, and independence—supporting growth and hiring decisions.
  • Gamification

    An 8-bit RPG theme with badges, hidden items, and leaderboards to drive engagement and make learning fun.
  • Structured Timeflow

    Each day was fully scheduled—balancing live sessions, project work, gap training, and studio events.
  • Documentation

    Clear, companion guides and slides aligned with live sessions—easy to reference, review, and revisit.

Training Projects

Selected Work & Case Studies

Director

Global Learning & Organizational Development

Global learning and development leader with expertise in training strategy, learning technology, workforce skill development, onboarding, upskilling, and performance tracking at a global scale.
See more real-world examples of learning solutions, platform builds, and talent development initiatives I've led across industries.

L&D Portfolio

  • AI. Learning & Development Automation White Paper

    02 October 2025

    Designed and implemented a human-in-the-loop, AI-enhanced workflow and open source technology stack that streamlined instructional design a…

  • Mikros – Secure, Open Source Learning Ecosystem

    25 July 2025

    Developed a secure, open source-powered training ecosystem to upskill talent and drive production efficiency at Mikros Animation.

  • MPC – Global Training Strategy & Implementation

    24 July 2025

    Developed and scaled global training programs for MPC’s creative and production teams, driving performance, career growth, and studio excel…

  • Launchpad Pro – Scalable Remote Talent Integration

    23 July 2025

    Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—brid…

  • Crafting Your Future – Global Learning & Engagement Initiative

    22 July 2025

    Brought together global studio teams for a two-week development event focused on leadership, soft skills, technology, and creative project…

  • Cross-Cultural Leadership & Communication Program

    21 July 2025

    Partnered with Technicolor Games leadership to design and deliver cross-cultural soft skills and leadership training for for India-based te…

  • Technicolor – Global Compliance Enablement Program

    18 July 2025

    Designed and delivered scalable global compliance training for Technicolor’s 6000+ employees across 11 countries to build a secure, respect…

  • OpenAppGuide – Scalable Learning Platform for Open-Source Creators

    15 July 2025

    Created an independent learning platform to help tech-savvy DIYers build real-world solutions using open-source web applications—without re…

  • Technicolor Pathways – Government Partnership for Creative Workforce Development

    01 July 2025

    Technicolor Pathways – Government Partnership for Creative Workforce Development Technicolor Pathways is a modular, future-focused training initiative developed to support France 2030’s vision of reindustrialization and…

Read more …Training

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Home

Film VFX

Animation

Concept Art

Training

Film VFX

Animation

Concept Art

Training

  • Andy Brown
    VFX Supervisor - Animal Logic

    Garrett was instrumental in setting up the matte painting pipeline. Garrett is a highly motivated artist, who is always exploring new techniques to improve his craft.
  • Brian Flora
    Art Director

    Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
  • Glenn Cotter
    Matte Painting Supervisor

    Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.
  • Erin Collins Butler
    Art Department Production Manager - Image Movers Digital

    Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
  • Kim Taylor
    Art Director - Animal Logic

    Garrett is a born teacher, conveying complex technical ideas in a simple way that really helped others in the team learn quickly. His good aesthetic and technical judgment combined with a professional outlook ensured a logical, practical and innovative approach to his work.
  • Matthew Hanger
    Training Manager MPC, Montreal

    Garrett was key to the success of a challenging four-month, intensive Matte Painting and Environments training program at MPC.
  • Marcell Nagy
    Environment Supervisor MPC, Montreal

    Garrettt has a wide range of technical and artistic skills he utilizes naturally and he has proven his leadership ability day by day by keeping together a fresh team of new starters and tutoring them into the company's pipeline.
  • Attila Szalma
    Head of 3D Digital Matte Painting MPC, Montreal

    Garrett was the tutor and the leader of our new Academy Project. With his great leadership, the project was a big success. He works hard and is dedicated--​a great artist and a perfect team leader.

Read more …Home

  • Hits: 65609

Film

FILM VFX

3D Matte Painter & Environment Artist

FIlm VFX

3D Matte Painter & Environment Artist

I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.

Watch VFX Demo Reel


Skill Set

Concept Art
3D Modeling
Texturing
Layout/Set Dressing
Lighting
Rendering
Matte Painting
Camera Projection
Compositing

Film Studio Role
Dark Phoenix (2019) MPC VFX Lead 3D Digital Matte Painter
Ghost in the Shell (2017) MPC VFX Lead 3D Digital Matte Painter / Lead Environment Artist
Fantastic Beasts and Where to Find Them (2016) MPC VFX Lead 3D Digital Matte Painter
X-Men: Apocalypse (2015) MPC VFX Lead 3D Digital Matte Painter
The Great Gatsby (2013) Animal Logic Senior 3D Digital Matte Painter / Technical Lead
The Hunger Games (2012) Rising Sun Pictures Senior 3D Digital Matte Painter
Abraham Lincoln: Vampire Hunter (2012) Weta Digital Senior 3D Digital Matte Painter
Rise of the Planet of the Apes (2011) Weta Digital Senior 3D Digital Matte Painter
X-Men: First Class (2011) Weta Digital Senior 3D Digital Matte Painter
My Sister’s Keeper (2009) Matte World Digital Digital Matte Painter
X-Men Origins: Wolverine (2009) Matte World Digital Digital Matte Painter
The Curious Case of Benjamin Button (2008) Matte World Digital Digital Matte Painter
  • Andy Brown
    VFX Supervisor - Animal Logic

    Garrett was instrumental in setting up the matte painting pipeline. Garrett is a highly motivated artist, who is always exploring new techniques to improve his craft.
  • Brian Flora
    Art Director

    Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
  • Glenn Cotter
    Matte Painting Supervisor

    Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.

Read more …Film

  • Hits: 8421

Concept

Concept Art

Environment Concept Artist

Director

Global Learning & Organizational Development

Global learning and development leader with expertise in training strategy, learning technology, workforce skill development, onboarding, upskilling, and performance tracking at a global scale.
I have experience in both large and small art departments for live-action and animated feature films, collaborating directly with Directors and Art Directors such as Doug Chiang, Mike Pangrazio, Simon Wells, Stan Lee and Robert Zemeckis. My skills include digital painting, 3D mockups, photomontage, 3D paintovers, and previsualization.
  • Book of Mormon

    Church of Jesus Christ of Latter Day Saints

  • Book of Mormon

    Church of Jesus Christ of Latter Day Saints

  • Mars Needs Moms

    Walt Disney Company

  • Mars Needs Moms

    Walt Disney Company

  • Mars Needs Moms

    Walt Disney Company

  • Big Thunder

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • Yellow Submarine

    Walt Disney Company

  • New Testament

    Church of Jesus Christ of Latter Day Saints

  • New Testament

    Church of Jesus Christ of Latter Day Saints

  • New Testament

    Church of Jesus Christ of Latter Day Saints

  • New Testament

    Church of Jesus Christ of Latter Day Saints

  • Alanna

    Weta Digital

  • Universal

    Weta Digital

  • Atlas

    Warner Brothers

  • Arch Alien

    POW! Entertainment

  • King Benjamin

    The Church of Jesus Christ of Latter Day Saints

  • King Benjamin

    The Church of Jesus Christ of Latter Day Saints

  • King Benjamin

    The Church of Jesus Christ of Latter Day Saints

  • Moroni

    The Church of Jesus Christ of Latter Day Saints

  • Moroni

    The Church of Jesus Christ of Latter Day Saints

  • Moroni

    The Church of Jesus Christ of Latter Day Saints

  • David vs Goliath

    Immersive LLC

  • Missionary Training

    Church of Jesus Christ of Latter Day Saints

  • Missionary Training

    Church of Jesus Christ of Latter Day Saints

  • Clever Gretel

    Brigham Young University

  • Shipwreck

    Personal Project

  • Shipwreck

    Personal Project

  • Sketches

    Personal Project

  • Sketches

    Personal Project

Skill Set

Digital Painting
3D Mockup
Photocollage
3D Paintover
Previsulization
Set Design

Project Studio Role
Atlas - IP Pitch (2021) Warner Brothers

Concept Artist

Arch Alien - IP Pitch (2016) POW! Entertainment (Stan Lee)

Concept Artist

Book of Mormon - Preproduction (2014) Church of Jesus Christ of Latter Day Saints

Concept Artist

New Testament - Preproduction (2014) Church of Jesus Christ of Latter Day Saints

Concept Artist

Missionary Training - Preproduction (2014) Church of Jesus Christ of Latter Day Saints

Concept Artist

Universal Studios - Branding (2011) Weta Digital Concept Artist
Aleena - Book-to-Film Adaptation (2011) Weta Digital Concept Artist
Big Thunder Mountain - Movie Adaptation (2010) Disney Concept Artist
Yellow Submarine - Preproduction (2010) Disney Concept Artist
Mars Needs Moms! - Preproduction (2009) Disney Concept Artist
  • Brian Flora
    Art Director

    Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
  • Erin Collins Butler
    Art Department Production Manager - Disney

    Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
  • Kim Taylor
    Art Director - Animal Logic

    Garrett is a born teacher, conveying complex technical ideas in a simple way that really helped others in the team learn quickly. His good aesthetic and technical judgment combined with a professional outlook ensured a logical, practical and innovative approach to his work.

Read more …Concept

  • Hits: 8141