I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
Concept Art 3D Modeling Texturing Layout/Set Dressing Lighting Rendering Matte Painting Camera Projection Compositing
Film
Studio
Role
RWBY 9 (2021)
Rooster Teeth/Warner Brothers
Lead 3D Digital Matte Painter
RWBY 8 (2021)
Rooster Teeth/Warner Brothers
Lead 3D Digital Matte Painter
The Adventures of Tintin (2012)
Weta Digital
Senior 3D Digital Matte Painter
Mars Needs Moms! (2011)
ImageMovers Digital
3D Digital Matte Painting Sequence Lead
Disney’s A Christmas Carol (2009)
ImageMovers Digital
3D Digital Matte Painting Sequence Lead
Erin Collins Butler Art Department Production Manager - Image Movers Digital
Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
Glenn Cotter Matte Painting Supervisor
Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.
Brian Flora Art Director
Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
I’m an entertainment industry artist trainer and senior L&D leader with over a decade of experience guiding emerging talent across six major studios. I’ve led everything from hands-on skills development to the creation and delivery of global training strategies across multiple world-class entertainment brands.
I’m an entertainment industry artist trainer and senior L&D leader with over a decade of experience guiding emerging talent across six major studios. I’ve led everything from hands-on skills development to the creation and delivery of global training strategies across multiple world-class entertainment brands.
3DDMP & Environments Trainer
Strategy & Org Development
Leadership & Talent Dev
Learning Platform Developer
Instructional Design
Curriculum Design
Government Compliance
LMS Administrator
Studio
Date
Role
Technicolor Group (MPC, Mirkos, Mill, Games)
2023-2025
Director, Global Learning & Organizational Development
MPC VFX
2021-2023
Global Head of Learning & Talent Development
Framestore
2021-2022
Lead Launchpad Pro 3DDMP & Env Trainer
VFX Horde
2018-2021
Founder, Program Director & Instructor
MPC VFX
2015-2018
Lead Academy 3DDMP & Env Trainer
Gnomon Workshop
2015
3DDMP Course Title Creator
Matthew Hanger Training Manager MPC, Montreal
Garrett was key to the success of a challenging four-month, intensive Matte Painting and Environments training program at MPC.
Marcell Nagy Environment Supervisor MPC, Montreal
Garrett has a wide range of technical and artistic skills he utilizes naturally and he has proven his leadership ability day by day by keeping together a fresh team of new starters and tutoring them into the company's pipeline.
Attila Szalma Head of 3D Digital Matte Painting MPC, Montreal
Garrett was the tutor and the leader of our new Academy Project. With his great leadership, the project was a big success. He works hard and is dedicated--a great artist and a perfect team leader.
2015-2018
Filling the Gap Between University and Industry
Filling the Gap Between University and Industry
As Lead Academy Trainer, I created and led MPC’s immersive 16-week onboarding program designed to bridge academic learning with professional VFX production. Directed hands-on, production-simulated training that integrated mentorship, live dailies, and feedback from industry professionals to cultivate technical and artistic proficiency in environment and matte painting artists.
Training Recruitment
Discovering New Talent
In addition to developing and leading the 3DDMP and Environments MPC Academy, I was responsible for recruiting its participants. I conducted university visits and promotional webinars to identify and attract emerging artists, introducing them to the opportunities available through the program.
I personally interviewed applicants, evaluated their portfolios, and selected candidates for consideration. Final recommendations were then presented to the Heads of Department for approval, ensuring that each cohort comprised talented, motivated artists ready to succeed in a professional studio environment.
Student Demo Reel
Real Training Results
In the MPC Academy, my goal was to create a studio-simulated training experince where each artist works on their own shots and assets, following real production workflows with daily reviews and rounds. At the end of the program, the artists’ work was compiled into a demo reel showcasing their work.
The reel was reviewed by 38 VFX professionals from 15 major studios, including ILM, Weta Digital, Fuel FX, Imagine Engine and Walt Disney. Every reviewer said they would interview these artists, confirming the Academy’s success in preparing them for junior-level roles in the industry.
Fully Remote Studio Onboarding
Shaping Future Talent Through Strucutred Training
Shaping Future Talent Through Strucutred Training
Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—bridging academic gaps and building production-ready skills.
Framestore Launchpad Pro is a fully remote, 10-week onboarding program designed to bridge the gap between university education and studio expectations for junior Environment and 3DDMP artists. Developed and delivered by VFX Horde in close collaboration with Framestore’s Heads of Department, the program combined custom-built training content, VFX Horde’s proprietary courses and assets, and real-world pipeline experience. Through hands-on tasks, project-based learning, and a tailored LMS environment, Launchpad Pro equipped trainees with the technical, artistic, and professional skills needed for immediate integration into Framestore’s global teams.
Learning Management System
A central platform for structured learning paths, content access, and progress tracking—everything in one place.
Hybrid Curriculum
Combined VFX Horde courses, Framestore-specific modules, and personalized third-party gap training for a well-rounded learning experience.
Live Instruction
Scheduled demos, walkthroughs, and dailies provided real-time feedback and direct access to expert guidance.
Engagement
Weekly classic film nights offered creative inspiration and community bonding outside structured training hours.
Performance Evaluation
Trainees were assessed on skills, speed, attitude, and independence—supporting growth and hiring decisions.
Gamification
An 8-bit RPG theme with badges, hidden items, and leaderboards to drive engagement and make learning fun.
Structured Timeflow
Each day was fully scheduled—balancing live sessions, project work, gap training, and studio events.
Documentation
Clear, companion guides and slides aligned with live sessions—easy to reference, review, and revisit.
Training Projects
Selected Work & Case Studies
Director
Global Learning & Organizational Development
Global learning and development leader with expertise in training strategy, learning technology, workforce skill development, onboarding, upskilling, and performance tracking at a global scale.
See more real-world examples of learning solutions, platform builds, and talent development initiatives I've led across industries.
L&D Portfolio
AI. Learning & Development Automation White Paper
02 October 2025
Designed and implemented a human-in-the-loop, AI-enhanced workflow and open source technology stack that streamlined instructional design a…
Mikros – Secure, Open Source Learning Ecosystem
25 July 2025
Developed a secure, open source-powered training ecosystem to upskill talent and drive production efficiency at Mikros Animation.
MPC – Global Training Strategy & Implementation
24 July 2025
Developed and scaled global training programs for MPC’s creative and production teams, driving performance, career growth, and studio excel…
Launchpad Pro – Scalable Remote Talent Integration
23 July 2025
Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—brid…
Crafting Your Future – Global Learning & Engagement Initiative
22 July 2025
Brought together global studio teams for a two-week development event focused on leadership, soft skills, technology, and creative project…
Cross-Cultural Leadership & Communication Program
21 July 2025
Partnered with Technicolor Games leadership to design and deliver cross-cultural soft skills and leadership training for for India-based te…
Technicolor – Global Compliance Enablement Program
18 July 2025
Designed and delivered scalable global compliance training for Technicolor’s 6000+ employees across 11 countries to build a secure, respect…
OpenAppGuide – Scalable Learning Platform for Open-Source Creators
15 July 2025
Created an independent learning platform to help tech-savvy DIYers build real-world solutions using open-source web applications—without re…
Technicolor Pathways – Government Partnership for Creative Workforce Development
01 July 2025
Technicolor Pathways – Government Partnership for Creative Workforce Development
Technicolor Pathways is a modular, future-focused training initiative developed to support France 2030’s vision of reindustrialization and…
Garrett was instrumental in setting up the matte painting pipeline. Garrett is a highly motivated artist, who is always exploring new techniques to improve his craft.
Brian Flora Art Director
Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
Glenn Cotter Matte Painting Supervisor
Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.
Erin Collins Butler Art Department Production Manager - Image Movers Digital
Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
Kim Taylor Art Director - Animal Logic
Garrett is a born teacher, conveying complex technical ideas in a simple way that really helped others in the team learn quickly. His good aesthetic and technical judgment combined with a professional outlook ensured a logical, practical and innovative approach to his work.
Matthew Hanger Training Manager MPC, Montreal
Garrett was key to the success of a challenging four-month, intensive Matte Painting and Environments training program at MPC.
Marcell Nagy Environment Supervisor MPC, Montreal
Garrettt has a wide range of technical and artistic skills he utilizes naturally and he has proven his leadership ability day by day by keeping together a fresh team of new starters and tutoring them into the company's pipeline.
Attila Szalma Head of 3D Digital Matte Painting MPC, Montreal
Garrett was the tutor and the leader of our new Academy Project. With his great leadership, the project was a big success. He works hard and is dedicated--a great artist and a perfect team leader.
I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
I am a Matte Painter and Environment Artist for feature for live action and animated films, creating everything from concept development and environment creation to matte painting and 3D-projected environments. I specialize in innovating with new technologies and developing efficient workflows for environment creation.
Concept Art 3D Modeling Texturing Layout/Set Dressing Lighting Rendering Matte Painting Camera Projection Compositing
Film
Studio
Role
Dark Phoenix (2019)
MPC VFX
Lead 3D Digital Matte Painter
Ghost in the Shell (2017)
MPC VFX
Lead 3D Digital Matte Painter / Lead Environment Artist
Fantastic Beasts and Where to Find Them (2016)
MPC VFX
Lead 3D Digital Matte Painter
X-Men: Apocalypse (2015)
MPC VFX
Lead 3D Digital Matte Painter
The Great Gatsby (2013)
Animal Logic
Senior 3D Digital Matte Painter / Technical Lead
The Hunger Games (2012)
Rising Sun Pictures
Senior 3D Digital Matte Painter
Abraham Lincoln: Vampire Hunter (2012)
Weta Digital
Senior 3D Digital Matte Painter
Rise of the Planet of the Apes (2011)
Weta Digital
Senior 3D Digital Matte Painter
X-Men: First Class (2011)
Weta Digital
Senior 3D Digital Matte Painter
My Sister’s Keeper (2009)
Matte World Digital
Digital Matte Painter
X-Men Origins: Wolverine (2009)
Matte World Digital
Digital Matte Painter
The Curious Case of Benjamin Button (2008)
Matte World Digital
Digital Matte Painter
Andy Brown VFX Supervisor - Animal Logic
Garrett was instrumental in setting up the matte painting pipeline. Garrett is a highly motivated artist, who is always exploring new techniques to improve his craft.
Brian Flora Art Director
Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
Glenn Cotter Matte Painting Supervisor
Garrett has always displayed a high degree of integrity, responsibility, and talent. He was completely committed to the quality of his work on every project.
Global learning and development leader with expertise in training strategy, learning technology, workforce skill development, onboarding, upskilling, and performance tracking at a global scale.
I have experience in both large and small art departments for live-action and animated feature films, collaborating directly with Directors and Art Directors such as Doug Chiang, Mike Pangrazio, Simon Wells, Stan Lee and Robert Zemeckis. My skills include digital painting, 3D mockups, photomontage, 3D paintovers, and previsualization.
Book of Mormon
Church of Jesus Christ of Latter Day Saints
Book of Mormon
Church of Jesus Christ of Latter Day Saints
Mars Needs Moms
Walt Disney Company
Mars Needs Moms
Walt Disney Company
Mars Needs Moms
Walt Disney Company
Big Thunder
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
Yellow Submarine
Walt Disney Company
New Testament
Church of Jesus Christ of Latter Day Saints
New Testament
Church of Jesus Christ of Latter Day Saints
New Testament
Church of Jesus Christ of Latter Day Saints
New Testament
Church of Jesus Christ of Latter Day Saints
Alanna
Weta Digital
Universal
Weta Digital
Atlas
Warner Brothers
Arch Alien
POW! Entertainment
King Benjamin
The Church of Jesus Christ of Latter Day Saints
King Benjamin
The Church of Jesus Christ of Latter Day Saints
King Benjamin
The Church of Jesus Christ of Latter Day Saints
Moroni
The Church of Jesus Christ of Latter Day Saints
Moroni
The Church of Jesus Christ of Latter Day Saints
Moroni
The Church of Jesus Christ of Latter Day Saints
David vs Goliath
Immersive LLC
Missionary Training
Church of Jesus Christ of Latter Day Saints
Missionary Training
Church of Jesus Christ of Latter Day Saints
Clever Gretel
Brigham Young University
Shipwreck
Personal Project
Shipwreck
Personal Project
Sketches
Personal Project
Sketches
Personal Project
Skill Set
Digital Painting 3D Mockup Photocollage 3D Paintover Previsulization Set Design
Project
Studio
Role
Atlas - IP Pitch (2021)
Warner Brothers
Concept Artist
Arch Alien - IP Pitch (2016)
POW! Entertainment (Stan Lee)
Concept Artist
Book of Mormon - Preproduction (2014)
Church of Jesus Christ of Latter Day Saints
Concept Artist
New Testament - Preproduction (2014)
Church of Jesus Christ of Latter Day Saints
Concept Artist
Missionary Training - Preproduction (2014)
Church of Jesus Christ of Latter Day Saints
Concept Artist
Universal Studios - Branding (2011)
Weta Digital
Concept Artist
Aleena - Book-to-Film Adaptation (2011)
Weta Digital
Concept Artist
Big Thunder Mountain - Movie Adaptation (2010)
Disney
Concept Artist
Yellow Submarine - Preproduction (2010)
Disney
Concept Artist
Mars Needs Moms! - Preproduction (2009)
Disney
Concept Artist
Brian Flora Art Director
Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly.
Erin Collins Butler Art Department Production Manager - Disney
Aesthetically and logistically, Garrett always delivered. If I ever received pressure regarding a shot or concept that Garrett was working on, I could confidently assure the team that he/we would not disappoint.
Kim Taylor Art Director - Animal Logic
Garrett is a born teacher, conveying complex technical ideas in a simple way that really helped others in the team learn quickly. His good aesthetic and technical judgment combined with a professional outlook ensured a logical, practical and innovative approach to his work.