Shot Breakdowns is a behind the scenes look at how Matte Paintings are created. This area is dedicated to those wanting to learn about "The Matte Painting Approach".
Create an account to view.
Nested, Coverage and Patch Projections are all identified in a series of actual shots so you can see the how these types of projections are implemented.
"X-Man First Class" Cuba Pullout
This huge pullout of the Cuba coast required 7 nested projections and several different solutions for doing trees. See how it was created.
"Planet of the Apes" Alleyway
What was shot on set was very different then what they really wanted. See how Matte Painting was able to save this shot.
"Mars Needs Moms" Martian Citadel
This animated film was full of huge Matte Painted environments. See how render passes and the 80/20 rule was used on this sequence.
"Benjamin Button" Train Station
This shot and the process of using the Maxwell Renderer was featured in Cinefex Magazine. See how we utilized 15 32 bit renders to efficiently finish these shots.
Snow in Disney's "Christmas Carol"
Watch how I combined a bunch of different solutions to create the snow for Disney's Christmas Carol.
Garrett Fry is a Matte Paiting Lead and Concept Artist for feature films. Garrett is the founder of the
The Matte Painting for Filmmakers Project.
The VFX Horde